
Moreover, you can manually do further modifications with the use of sliders to create characters with more sophisticated details. What do you need when generating characters - Appearance, Skin, Clothes, Hair, Accessories? Well, they all can now be found in this amazing tool with drag-and-drop presets, in well-organized categories for you to generate various character styles in no time at all.
I clone characters skin#
Unique characters are created through the use of shape morphs, customizable high resolution skin textures, and outfits with clothing containing your own fabric designs.
I clone characters free#
You can learn more about MD on his website.Reallusion iClone Character Creator (圆4) 1.2.921.1 | 598.51 MBĬharacter Creator (CC) is an amazing free add-on tool for iClone 6 that can create realistic looking, animation ready 3D human models. is currently working part-time on writing and select character development projects.

McCallum, aka WarLord, is an international award-winning commercial graphics artist, 3D animator, published author, project director, and webmaster with a freelance career that spans over 20 years. Why worry about or even deal with poke through and related issues when you can simply manipulate the visibility of the underlying layer? Out of sight, out of mind as it won’t show in the final render anyway. Black = Hide, White = ShowĪny part of an object that has an opacity channel can be manipulated in this manner with these simple maps. These maps are very handy and a time saver.Įxamples of Generic Opacity Maps. If all I need to see are the hands and feet then I can load the generic maps until that is all that shows. When using the character bases from Character Creator 3, I keep each type of opacity map (as I make it) in a folder within my textures so I can quickly load them up on other models that use the same base. In some cases, an opacity map can be used to cut the top off of a hair mesh, so it looks like it fits under a cap or hat. Same for the legs and feet if you need to see only a portion of the lower leg and foot. This is when you need to be able to see the hands and parts of the lower arm extend from a shirt or jacket but not the rest of the arm. Results of Generic and Custom Opacity Maps to Hide LayersĪnother important generic opacity map is for the arms and hands. I’ll use the black map whenever skin is not showing. If I’m lucky and it’s the entire body part like the torso then I’ll use the black map. I have a totally black map for those channels that will not show such as the body parts covered by clothing. I keep a generic set of opacity maps in my texture folder, and it goes with me anywhere iClone or Character Creator is installed. Even if the model is not broken down into sub-parts you can still alter the main map masking the areas you need to work with.


In most cases… unless you want to rework the mesh… the opacity channel map for each body part or garment can be manipulated in an image editor like Photoshop to show or hide those parts. The problem is the underlying cloth mesh has fewer triangles than the layer over it meaning it has bigger triangles that cannot possibly bend at the same places as the smaller triangles above it forcing the mesh to poke through the upper layer. There are many reasons for poke through, but it’s generally related to decimation for a lower poly count. Seems like it always happens in front of the camera too! Nothing like spending the evening animating a nice scene only to see it trashed by a chunk of white shirt poking through a dark jacket or worse, skin popping through tight-fitting clothing. Poke through can be a big problem for some characters in everyday types of animations but the very bad offenders can ruin a render or hours of animation work. More specifically I use them in both applications to eliminate layer poke through with clothing on character avatars. Rather I’m focusing on the Map Channel itself in the Texture Setting area of the Material panel. I’m not talking about the opacity slider as that is more of a hammer on a gnat solution that removes everything from the view and the render. One important, very simple tool in iClone and Character Creator is the Opacity map channel.
